Visual Development
VSD_1709
WEEK 1
VSD were to import provided objects into a new MAYA scene and given a reference. Which was used to determine placement. Once the objects placed match the reference the class was then required to create proper UV layouts on the scraper & pulley.
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Photoshop was then used to apply the textures to the objects. I have gained more Photoshop skills with this class then I have to start with. I learned how to use clone stamping and how to lay proper masks the present a clean layout for the UV of the object.
Once the Layouts were successfully placed. I explored the Hypershade where the materials were assigned to the proper objects. I really enjoyed using the MILA material and all it contributes as a material itself. It's layer process is easy to understand and follow. It helps to start with just the diffuse material then adding a glossy layer to achieve the effect of reflections and adjust them based on how reflective the material is. Really making them believable to the eye. Before this class I was never a fan of the Hypershade, I always felt overwhelmed. I feel more confident in it's usage and applying my newly gained skills in the future.
By WEEK 4
The scene was then batch rendered based on the three light sources: Key, Warm, & IBL. Then imported in the NUKE where they were broken down further to adjust shadows & tones, really enhancing the overall appearance to create this final render below.



